Tutorial 5
In this tutorial, the Hobart Waterfront scene has newly added post processing effects and cinemachines
Cinematic Dolly :
When the player enters the dock, they will trigger an event which will change the camera location
First Person Camera :
The camera is automatically connected to the player model, and will follow the player even when they are moving
Enemy Camera:
When the player enters a zone for a few seconds, the camera will pan to the cubes to indicate they are an enemy object and must be avoided
Post Processing
The gameplay camera has a post processing effect on it to give the theme and feel of a horror and unknown. This is achieved by adding a vignette effect which darkens the edges, chromatic aberration for color outline, motion blur and lens distortion
KIT207 Portfolio
Status | Released |
Author | eddiecUTAS |
More posts
- Self Study 5 -- Lighting and ShadergraphAug 15, 2023
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- Self Study 4 -- Simple GameAug 08, 2023
- Tutorial 3Aug 01, 2023
- Self Study Week 3 -- Terrains and ProBuilderJul 31, 2023
- Tutorial 2Jul 25, 2023
- Self Study Week 2 - Bones, Rigging and AnimationJul 24, 2023
- Tutorial 1Jul 18, 2023
- Self Study Week 1Jul 18, 2023
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