Tutorial 5


In this tutorial, the Hobart Waterfront scene has newly added post processing effects and cinemachines

Cinematic Dolly : 

When the player enters the dock, they will trigger an event which will change the camera location

First Person Camera : 

The camera is automatically connected to the player model, and will follow the player even when they are moving 


Enemy Camera: 

When the player enters a zone for a few seconds, the camera will pan to the cubes to indicate they are an enemy object and must be avoided 


Post Processing

The gameplay camera has a post processing effect on it to give the theme and feel of a horror and unknown. This is achieved by adding a vignette effect which darkens the edges, chromatic aberration for color outline, motion blur and lens distortion


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