Self Study Week 3 -- Terrains and ProBuilder


Hello, for this week's self study for modelling tourist attraction in Tasmania, I have chosen to model the Hobart Waterfront , as it is also an appropriate location for the Sprit of Tasmania model that I created in Self Study Week 1, although I did put it in this scene because the import looks horrible and there are missing walls for some reason. 

Reference Picture 

 unity terrain model: 

to create the mountain terrain (specifically mount wellington), I did a bit of research and googling to discover you could use heightmaps to import existing geo data using the terrain toolbox. 

To gather information about the heightmap for mount wellington, I used the website: https://heightmap.skydark.pl/

this resulted in the following heightmap picture 

this height when inputted into the terrain builder tool resulted in this: 


from there, I used the paint texture function to applied rocks and grass textures to the terrain


For the docks, I used the ProBuilder to create it and applied a wooden material to it. 

This scene also consists of imported poly assets (cars, buildings, roads, boats, water, materials): 

https://assetstore.unity.com/packages/3d/environments/industrial/storage-buildin...

https://assetstore.unity.com/packages/3d/vehicles/sea/boats-polypack-189866

https://assetstore.unity.com/packages/tools/particles-effects/lowpoly-water-1075...

https://assetstore.unity.com/packages/2d/textures-materials/wood/stylized-wood-t...

https://assetstore.unity.com/packages/2d/textures-materials/concrete/yughues-fre...

https://assetstore.unity.com/packages/3d/environments/urban/cartoon-low-poly-cit...

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