Self Study 5 -- Lighting and Shadergraph


Hello, for this weeks tutorial I completed the lighting and shadergraph videos guides by Brackeys to create the following: 

Room with baked emission blue and yellow emissions lighting


shadergraph on monkey texture


For the scene, I have changed the scene a night scene by changing the lightbox to a night sky and adding fog to dampen the environment. The night scenes allows bright objects such as street lights and effects to become more visible. 


in comparison to daylight: 


Additionally I created a glowing effect using shader graph for the heart sprite as well as a light pole 


The creation of the shadergraph is similar to the Brackeys Monkey tutorial, using the Fresnel effect that flashes with a time node, however I did atttempt to make the heart also have a transparent glass type glow (but i could not make it work) 


videos followed and referenced: 

LIGHTING in Unity by Brackeys

Basics of Shader Graph - Unity Tutorial

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