Self Study 5 -- Lighting and Shadergraph
Hello, for this weeks tutorial I completed the lighting and shadergraph videos guides by Brackeys to create the following:
Room with baked emission blue and yellow emissions lighting
shadergraph on monkey texture
For the scene, I have changed the scene a night scene by changing the lightbox to a night sky and adding fog to dampen the environment. The night scenes allows bright objects such as street lights and effects to become more visible.
in comparison to daylight:
Additionally I created a glowing effect using shader graph for the heart sprite as well as a light pole
The creation of the shadergraph is similar to the Brackeys Monkey tutorial, using the Fresnel effect that flashes with a time node, however I did atttempt to make the heart also have a transparent glass type glow (but i could not make it work)
videos followed and referenced:
KIT207 Portfolio
Status | Released |
Author | eddiecUTAS |
More posts
- Tutorial 5Aug 22, 2023
- Self Study 4 -- Game IdeationAug 08, 2023
- Self Study 4 -- Simple GameAug 08, 2023
- Tutorial 3Aug 01, 2023
- Self Study Week 3 -- Terrains and ProBuilderJul 31, 2023
- Tutorial 2Jul 25, 2023
- Self Study Week 2 - Bones, Rigging and AnimationJul 24, 2023
- Tutorial 1Jul 18, 2023
- Self Study Week 1Jul 18, 2023
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