Tutorial 3


For this tutorial, I have added a NavMesh to my Hobart Waterfront terrain/scene I created in self study 3. This NavMesh allows me to navigations to the scene for an object/ai to walk through a path, roads on the scene. 

Additionally, I have added functionality for an enemy ai object with the animated character model made in tutorial 2 to spawn on a target object that will follow the player. 



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