Devlog 3


Welcome to the third development log for MiniMorph: Labs!

This development log is discussion and showcasing the new additions from the second development log. In this development log, the following new additions have been made to assets, gameplay, level. 

Assets

A podium/trigger has been created. This podium is large and is designed for the player to place a large cube on top of it.


The podium design is slanted upwards and contains a large divot. Although no explanation is provided on first initial look at the podium, the design has aimed for the usage of trigger to be intuitive to the player. Upon successful placing  a large cube on top of the trigger, an event 


Gameplay Feature

Laser

Lasers have been developed as a puzzle for the game. Lasers can be found in the some of the levels will require the user to pass through the laser progress to the next level. If the player touches the laser, they will be respawned at the start of the level. To block the laser, the player can use the cube to block the line of the laser. 


Changing Cube Size

It was found that there were several unintended mechanics to the cube size. It was discussed by the project that the cube would have the following restrictions and changes

  • Player can only hold a small cube
  • The speed of cube changing from small to large (or vice versa) is to be reduced. 
    • Previously the changing a cube size to that 2 steps large (skipping medium size), the cube animation was too fast in relation to chanign the cube size to 1 step larger or smaller (medium to small)
  • Medium and Large cubes will have a greater mass depending on the size. 
    • Previously, when changing the cube size from small to medium or large, the mass of the cube had remained the same. This resulted in the player being able to push around medium and large cubes. This mass change is intended to make the medium and large cubes feel more impactful and heavy. 
    • On medium size cube, the player can move the cube however it is slow and requires a lot of force. 
    • On Heavy size cube, the player cannot move the cube.

Sound

A laser sound has been added when the player attempts to change the size of the cube. 

  • Small: Light Laser Sound
  • Medium: Medium Laser Sound
  • Heavy: Heavy Laser Sound

The laser sound is from the unity store asset 'Free Laser Weapons' created by Daniel SoundsGood: 

https://assetstore.unity.com/packages/audio/sound-fx/weapons/free-laser-weapons-...

Tutorial Levels 



The tutorial levels were finished and contains texts to instruct the player about the features of the cube. 

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