wow i can't believe it's another jump platformer
User guide:
The user controls the player with the basic controls of A/D to move left and right respectively. To make a jump, the user has to press space and to perform a double jump, the player has to press space again while mid jump.
The aim of the game of to move the player to the top of the platform. There is a timer which will stop when you first load the game level and it will stop when you reach the top of the level.
There are many difficulties and objects the players would have to interact with, the first of which are:
moving platforms which can move left/right and up/down
Trampolines which the player has to hold space on to gain a higher jump and boost up
Fans which will proper the player upwards
Clouds which are timed and once touched the player will now have a limited amount of time to make it to the next cloud
And the red zone which will restrict the player height.
There is also a space zone which influence the gravity of the player
Assets are used from:
for more in depth referencing please look at the supporting documents
Simple 2D Platformer Assets Pack created by Goldmetal
Status | In development |
Platforms | HTML5 |
Author | eddiecUTAS |
Genre | Action, Platformer |
Made with | Unity |
Tags | 2D, Difficult, Pixel Art, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Development log
- Documentation + User GuideMay 30, 2021
- UI/soundMay 30, 2021
- Game testingMay 18, 2021
- Presentation and GraphicsMay 09, 2021
- Interactions / PuzzlesMay 02, 2021
- Basic Level BlockingApr 25, 2021
- Player MovementApr 17, 2021
- Game Concept LogApr 16, 2021
Comments
Log in with itch.io to leave a comment.
So, I really love the jump animation. I think it's cute and it certainly adds something. I actually can't get past the second platform though and there seems to be some sort of bug where if I hit the platform just right, the character gets stuck vibrating on the side of it instead of just falling. It also might be good to have it so the player can't walk off the base. Good start!
Thanks for the feedback, its very much appreciated.
I am currently working on the level design and I will make sure to add more and edges so the player can't walk off the start.
Right now I'm currently trying to work on a coyote timer that makes it easier to jump off the edge of the platform which will definitely help with making you able to get to the second platform as well as reworking the collider box on the platforms so you don't get stuck and vibrate on the side.