User guide:

The user controls the player with the basic controls of A/D to move left and right respectively. To make a jump, the user has to press space and to perform a double jump, the player has to press space again while mid jump.

The aim of the game of to move the player to the top of the platform. There is a timer which will stop when you first load the game level and it will stop when you reach the top of the level.

 

There are many difficulties and objects the players would have to interact with, the first of which are:

moving platforms which can move left/right and up/down 


Trampolines which the player has to hold space on to gain a higher jump and boost up

 


Fans which will proper the player upwards


 


Clouds which are timed and once touched the player will now have a limited amount of time to make it to the next cloud


And the red zone which will restrict the player height. 


There is also a space zone which influence the gravity of the player



Assets are used from:

for more in depth  referencing please look at the supporting documents

 Simple 2D Platformer Assets Pack created by Goldmetal

Pixel Adventure 1

Space Pixel Backgrounds by Norma2D

Sunny Land

Free Pixel Font

Breezy’s Mega Quest

Download

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Assets_.docx 6 kB
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User guide .docx 245 kB
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KIT109 Description.docx 8 kB
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Summary feedback_.docx 280 kB
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Assets_ (1).docx 7 kB

Development log

Comments

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So, I really love the jump animation. I think it's cute and it certainly adds something. I actually can't get past the second platform though and there seems to be some sort of bug where if I hit the platform just right, the character gets stuck vibrating on the side of it instead of just falling. It also might be good to have it so the player can't walk off the base. Good start!

Thanks for the feedback, its very much appreciated. 

 I am currently working on the level design and I will make sure to add more and edges so the player can't walk off the start. 

Right now I'm currently trying to work on a coyote timer that makes it easier to jump off the edge of the platform which will definitely help with making you able to get to the second platform as well as reworking the collider box on the platforms so you don't get stuck and vibrate on the side.